I am a highly enthusiastic and dedicated game designer and artist with the desire to contribute to something bigger than myself. I am not afraid to face new challenges, as I am always eager and willing to learn new things. Should you choose to hire me to help create your vision, you will see my hard work come to life.
My career mission is to engage in new exciting challenges, further build upon my analytical and cooperative skills when working in a team, and master the art of creating games.
Who Am I?
Resume
Career Objective
As a seasoned 3D Artist in the gaming industry for over 2 years, my expertise revolves around exceptional 3D modeling and texturing.
I specialize in creating top-tier assets using industry-standard software like 3Ds Max, Substance Painter, and Unity Engine, ensuring visually stunning and optimized creations.
Beyond technical proficiency, my strengths lie in problem-solving, teamwork, and adaptability, fostering seamless collaborations and thriving in dynamic creative environments.
Languages
English (Professional)
Polish (Native)
Skills
- Proficient in industry-standard software
such as Adobe Photoshop, Illustrator,
Substance Painter, Substance Designer,
Procreate, 3Ds Max, Maya, ZBrush, and
Unity Engine. - 3D modeling.
- 3D texturing.
- Set dressing.
- Prop & Environment design.
- Lighting.
- Post-production.
- Concept art and design.
- User Interface Design.
- Traditional painting and drawing.
- Digital drawing.
- Graphic Design.
- University experience with rigging and
animation. -
Excellent multi-tasker who can work
within tight deadlines. -
Excellent spoken and written
communication skills. -
Highly organized, self-motivated, and
great time-management skills. -
Ability to adapt and thrive in changing
environments. -
Ability to work independently and in
teams, maintaining good focus on goals. -
Ability to create and maintain a consistent
art style. -
Ability to obtain and apply constructive
criticism. -
Excellent problem-solving skills.
-
Excellent File Management.
-
Exemplary Work Ethic.
-
Quick learner.
-
Quality Assurance.
Software and Technology Competencies
• Adobe Photoshop • Autodesk 3DS Max
• Adobe Illustrator • Autodesk Maya
• Procreate • Substance Painter
• Substance Designer • Unity Engine
• Adobe Premiere
Education
Work
AUGUST 2022- PRESENT
Freelance artist seeking new work opportunities.
MAY 2021- AUGUST 2022
3D Modeller and Texture Artist at Moonray Studios Inc.
SEPTEMBER 2020- FEBRUARY 2021
3D Modeller and Texture Artist interned at PixelNAUTS Inc.
MARCH 2021
Independent contract with Game Pill Inc.
DECEMBER 2016- PRESENT
Freelance Logo and Tattoo Designer
NOVEMBER 2016- PRESENT
Album Cover Artist for Madison Mueller
JUNE 2017- MAY 2021
Certified Automotive Technician