GAME DESIGNER & ARTIST Sara Zolnierczyk
Hi, I’m Sara.

Who Am I?

I am a highly enthusiastic and dedicated game designer and artist with the desire to contribute to something bigger than myself. I am not afraid to face new challenges, as I am always eager and willing to learn new things. Should you choose to hire me to help create your vision, you will see my hard work come to life.

My career mission is to engage in new exciting challenges, further build upon my analytical and cooperative skills when working in a team, and master the art of creating games.

Resume

Career Objective

As a seasoned 3D Artist in the gaming industry for over 2 years, my expertise revolves around exceptional 3D modeling and texturing.

I specialize in creating top-tier assets using industry-standard software like 3Ds Max, Substance Painter, and Unity Engine, ensuring visually stunning and optimized creations.

Beyond technical proficiency, my strengths lie in problem-solving, teamwork, and adaptability, fostering seamless collaborations and thriving in dynamic creative environments.

Languages

English (Professional)

Polish (Native)

Skills

  • Proficient in industry-standard software
    such as Adobe Photoshop, Illustrator,
    Substance Painter, Substance Designer,
    Procreate, 3Ds Max, Maya, ZBrush, and
    Unity Engine.
  • 3D modeling.
  • 3D texturing.
  • Set dressing.
  • Prop & Environment design.
  • Lighting.
  • Post-production.
  • Concept art and design.
  • User Interface Design.
  • Traditional painting and drawing.
  • Digital drawing.
  • Graphic Design.
  • University experience with rigging and
    animation.
  • Excellent multi-tasker who can work
    within tight deadlines.
  • Excellent spoken and written
    communication skills.
  • Highly organized, self-motivated, and
    great time-management skills.
  • Ability to adapt and thrive in changing
    environments.
  • Ability to work independently and in
    teams, maintaining good focus on goals.
  • Ability to create and maintain a consistent
    art style.
  • Ability to obtain and apply constructive
    criticism.
  • Excellent problem-solving skills.
  • Excellent File Management.
  • Exemplary Work Ethic.
  • Quick learner.
  • Quality Assurance.

Software and Technology Competencies

•  Adobe Photoshop                                        •  Autodesk 3DS Max

•  Adobe Illustrator                                         •  Autodesk Maya

•  Procreate                                                       •  Substance Painter

•  Substance Designer                                    •  Unity Engine

•  Adobe Premiere

Education

Work

AUGUST 2022- PRESENT

Freelance artist seeking new work opportunities.

MAY 2021- AUGUST 2022

3D Modeller and Texture Artist at Moonray Studios Inc.

SEPTEMBER 2020- FEBRUARY 2021

3D Modeller and Texture Artist interned at PixelNAUTS Inc.

MARCH 2021

Independent contract with Game Pill Inc.

DECEMBER 2016- PRESENT

Freelance Logo and Tattoo Designer

NOVEMBER 2016- PRESENT

Album Cover Artist for Madison Mueller

JUNE 2017- MAY 2021

Certified Automotive Technician

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