GAME DESIGNER & ARTIST Sara Zolnierczyk
Hi, I’m Sara.

Who Am I?

I am a highly enthusiastic and dedicated game designer and artist with the desire to contribute to something bigger than myself. I am not afraid to face new challenges, as I am always eager and willing to learn new things. Should you choose to hire me to help create your vision, you will see my hard work come to life.
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My career mission is to engage in new exciting challenges, further build upon my analytical and cooperative skills when working in a team, and master the art of creating games.

Resume

Career Objective

As a seasoned 3D Artist in the gaming industry for over 2 years, my expertise revolves around exceptional 3D modeling and texturing.

I specialize in creating top-tier assets using industry-standard software like 3Ds Max, Substance Painter, and Unity Engine, ensuring visually stunning and optimized creations.

Beyond technical proficiency, my strengths lie in problem-solving, teamwork, and adaptability, fostering seamless collaborations and thriving in dynamic creative environments.

Languages

English (Professional)

Polish (Native)

Skills

  • Proficient in industry-standard software
    such as Adobe Photoshop, Illustrator,
    Substance Painter, Substance Designer,
    Procreate, 3Ds Max, Maya, ZBrush, Marmoset Toolbag, Unreal Engine and
    Unity Engine.
  • 3D modeling.
  • 3D texturing.
  • Set dressing.
  • Prop & Environment design.
  • Lighting.
  • Post-production.
  • Concept art and design.
  • User Interface Design.
  • Traditional painting and drawing.
  • Digital drawing.
  • Graphic Design.
  • University experience with rigging and
    animation.
  • Excellent multi-tasker who can work
    within tight deadlines.
  • Excellent spoken and written
    communication skills.
  • Highly organized, self-motivated, and
    great time-management skills.
  • Ability to adapt and thrive in changing
    environments.
  • Ability to work independently and in
    teams, maintaining good focus on goals.
  • Ability to create and maintain a consistent
    art style.
  • Ability to obtain and apply constructive
    criticism.
  • Excellent problem-solving skills.
  • Excellent File Management.
  • Exemplary Work Ethic.
  • Quick learner.
  • Quality Assurance.

Software and Technology Competencies

•  Adobe Photoshop                                        •  Autodesk 3DS Max

•  Adobe Illustrator                                         •  Autodesk Maya

•  Procreate                                                       •  Substance Painter

•  Substance Designer                                    •  Unity Engine

•  Adobe Premiere                                           •  Unreal Engine

•  Marmoset Toolbag                                      •  Houdini

Education

Work

AUGUST 2022- PRESENT

Freelance artist seeking new work opportunities.

MAY 2021- AUGUST 2022

3D Modeller and Texture Artist at Moonray Studios Inc.

SEPTEMBER 2020- FEBRUARY 2021

3D Modeller and Texture Artist interned at PixelNAUTS Inc.

MARCH 2021

Independent contract with Game Pill Inc.

DECEMBER 2016- PRESENT

Freelance Logo and Tattoo Designer

NOVEMBER 2016- PRESENT

Album Cover Artist for Madison Mueller

JUNE 2017- MAY 2021

Certified Automotive Technician

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